Cellar works well in the end game to pass up dead cards like victory cards and curse cards.
Dominion throne room cellar.
Cellar is an action card from the base set that acts as a sifter.
Dominion base like most other 2 actions cellar is a versatile card.
Cellar council room laboratory militia mine moat moneylender thief throne room woodcutter.
Cellar has a net effect of 1 card so discarding as many cards from your hand is beneficial.
Additional rules from the rulebook you pick another action card in your hand play it and play it again.
You completely resolve playing the action the first time before playing it the second time.
Cellar chapel moat harbinger merchant vassal village workshop bureaucrat gardens militia moneylender poacher remodel smithy throne room bandit council room festival laboratory library market.
Mid game it fixes unlucky draws in order to set up your engine.
Early game it cycles through your deck so you can quickly play your newly bought cards.
Cellar works really well with other cycling cards including terminal ones.
It allows you to play another action card from your hand twice as if you had a village and two copies of that action card.
Throne room is an action card from the base set.
3 or more is optimal.