The 3 black ring members are worth 55 800xp each and the sallow man is worth 97 650xp making it a grand total of 265 050xp.
Dos2 black ring captain.
The last piece of the captain armour can be found in a buried chest near x608 y239.
If your persuasion is high enough you will be able to convince him to move out.
Speak to paladin thom and receive your reward.
Celebrating their various misdemeanors but not.
Last go to x.
The black ring are a collective of dark mages aligned to damian the adopted son of lucian and host to part of the soul of lord of chaos.
Magic armor 44.
In definitive edition even without persuading the captain without killing the 2 black rings stationed at the temple after killing the portalmaster there will be a trigger for the temple quest and you will get the 50k xp.
If you haven t sided with the magisters you can claim that you re a lone wolf which will let you freely enter the camp.
Save the black ring prisoners from being executed by the magisters optional.
Killing the black rings after persuasion nets the same xp as killing all of them right at the get go.
The chest itself contains the captain s log.
First instinct was that since the magisters were our captors jailing us in act 1.
You will also receive the body armor if you missed it beforehand.
Also if you head deeper into the sallow man s lair you will come face to face with windego.
Help the paladins survive the ambush.
Talk to the black ring captain when you re there and ask him to move the camp.
Find evidence of what the white magisters have been doing in the excavation site.
Use the message written in the captain s log to open the locked door ahead.
If you manage to save the named guy not sure if the other 2 are important you can find him again on the nameless isle in the black ring camp near their ship at the orcish temple.
Initially the descendents of the league of the damned s remnants following the assault on rivellon in 611 ad their predecessors considered them to be weak in comparison to the league.
The captain s capricious mastery is restored with a complete set boosting the armour s level to 8.
Northeast of the dragon beach there s a new cave.
Dark dealings in the blackpits walkthrough.
Dispatch a war owl to the paladins.
The captain s jaunty hat is inside the cabin.
Dunno what would have happened otherwise.
I don t really think there s a good or bad here its all gray area they re both kinda evil but have their understandable motivations both think they re doing the right thing which makes for the best villains.
Unlocks come back kid.
He tells the captain to let you pass.
Pass another persuasion check with sech to earn his captain s jaunty hat and captain s dexterous heels.
I feel dirty siding with either one though near the start of nameless isle you have some choices.